<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>TDS Devlog - itch.io</title><link>https://skyfire-games.itch.io/tds</link><description>​TDS is a top-down shooter with vector graphics.</description><item><guid>https://skyfire-games.itch.io/tds/devlog/108141/postmortem</guid><title>Postmortem</title><link>https://skyfire-games.itch.io/tds/devlog/108141/postmortem</link><pubDate>Sun, 03 Nov 2019 19:43:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So, now that Devtober is over, it&#039;s time to summarize what I&#039;ve learned. And to be honest, I didn&#039;t learn much during Devtober, except maybe for these two points: Working on the game until 1am, going...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/107999/final-overdue-devtober-update</guid><title>Final overdue devtober update</title><link>https://skyfire-games.itch.io/tds/devlog/107999/final-overdue-devtober-update</link><pubDate>Sun, 03 Nov 2019 00:08:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added some more weapons: Flare gun: sets enemies on fire, explodes, when hitting burning enemies. Mine layer missile: missile, that leaves a trail of explosive mines. This&#039;ll be it for devtober. I&#039;m g...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/106816/devtober-day-27</guid><title>Devtober day 27</title><link>https://skyfire-games.itch.io/tds/devlog/106816/devtober-day-27</link><pubDate>Sun, 27 Oct 2019 22:18:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Implemented a new weapon(buzz saw launcher), spent the whole evening trying to get it to work properly...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/106629/devtober-day-25-26</guid><title>Devtober day 25-26</title><link>https://skyfire-games.itch.io/tds/devlog/106629/devtober-day-25-26</link><pubDate>Sat, 26 Oct 2019 21:03:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>First boss mostly done!...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/106302/devtober-day-24</guid><title>Devtober day 24</title><link>https://skyfire-games.itch.io/tds/devlog/106302/devtober-day-24</link><pubDate>Thu, 24 Oct 2019 22:08:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed a bug with enemy bullets sometimes not spawning. First boss is still not finished, but I improved it by adding it a &quot;wind-up&quot; move before charging, so that the attack is better telegraphed to th...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/106161/devtober-day-23</guid><title>Devtober day 23</title><link>https://skyfire-games.itch.io/tds/devlog/106161/devtober-day-23</link><pubDate>Wed, 23 Oct 2019 22:50:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>First boss phase one implemented: The boss attempts to ram the player thrice. After that, it goes to the middle of the screen and fires one of its weapons(rainbow gun or the homing missile). Attempts...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/106005/devtober-day-22</guid><title>Devtober day 22</title><link>https://skyfire-games.itch.io/tds/devlog/106005/devtober-day-22</link><pubDate>Tue, 22 Oct 2019 22:54:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a new weapon: missile launcher. Unlike the swarm missile launcher, it fires only a single missile at a time, and it has to be controlled by the player directly. It also deals more direct damage,...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/105827/devtober-day-21</guid><title>Devtober day 21</title><link>https://skyfire-games.itch.io/tds/devlog/105827/devtober-day-21</link><pubDate>Mon, 21 Oct 2019 21:03:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MDY5MjAuanBn/400x224%23c/Po7DTL.jpg"/><p>Minor changes to bullet creation: usually, enemy bullets have their color multiplier set to [255, 0, 0] to make them red, now they can also retain their original color multipliers. Started working on...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/105666/devtober-day-20</guid><title>Devtober day 20</title><link>https://skyfire-games.itch.io/tds/devlog/105666/devtober-day-20</link><pubDate>Sun, 20 Oct 2019 22:28:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a new weapon: heavy machine gun, it&#039;s like the regular machine gun, but has twice the fire rate, 2.5 times damage per shot and is not affected by player ship&#039;s speed. Added a new enemy type: bub...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/105500/devtober-day-18-19</guid><title>Devtober day 18-19</title><link>https://skyfire-games.itch.io/tds/devlog/105500/devtober-day-18-19</link><pubDate>Sat, 19 Oct 2019 21:40:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a new weapon: bouncy ball gun, based on the level of charge, increases the speed of the ball, which deals damage based on momentum. At full charge, the ball explodes Some minor changes to shop,...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/105108/devtober-day-17</guid><title>Devtober day 17</title><link>https://skyfire-games.itch.io/tds/devlog/105108/devtober-day-17</link><pubDate>Thu, 17 Oct 2019 21:43:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a new weapon, altered the way shooting patterns work...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/104973/devtober-day-16</guid><title>Devtober day 16</title><link>https://skyfire-games.itch.io/tds/devlog/104973/devtober-day-16</link><pubDate>Wed, 16 Oct 2019 23:24:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Enemies can now drop coins that you can use to buy weapons at the shop. The coins at the moment come in three varieties: small copper ones(+1), silver ones(+10) and diamonds(+100). They also show how...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/104662/devtober-day-14</guid><title>Devtober day 14</title><link>https://skyfire-games.itch.io/tds/devlog/104662/devtober-day-14</link><pubDate>Mon, 14 Oct 2019 22:21:42 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1ODYwMjAucG5n/400x224%23c/%2Ff4CV6.png"/><p>Worked on the shop, implemented coin pick-ups. Some of them look lie diamonds...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/104315/devtober-day-12</guid><title>Devtober day 12</title><link>https://skyfire-games.itch.io/tds/devlog/104315/devtober-day-12</link><pubDate>Sat, 12 Oct 2019 20:28:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated the controls to support different keyboard layouts Tweaked the player ship acceleration and friction coefficient...</p>]]></description></item><item><guid>https://skyfire-games.itch.io/tds/devlog/104157/devtober-day-11</guid><title>Devtober day 11</title><link>https://skyfire-games.itch.io/tds/devlog/104157/devtober-day-11</link><pubDate>Fri, 11 Oct 2019 22:20:34 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1NzY5MDAucG5n/400x224%23c/ARn994.png"/><p>Added a new enemy type, that creates sort of a field of bullets rotating around it. This is done via a special component, which is attached to the bullets, that are shot by the enemy. It also works on...</p>]]></description></item></channel></rss>